PartyDubIniciar sesión
← PartyDub

Privacy Policy

Last updated: 13 August 2026

The short version

Your video never reaches us, and neither do your recordings. Both stay in your browser and travel directly to the other players in your room. There is no database table for them, because there is nothing to put in it.

The exception is the audio, and we want to be precise about it. To work out which lines are worth dubbing, the audio track alone is extracted in your browser, downmixed to mono at low quality, and sent for analysis. It passes through our server in memory for the length of a single request, is never written to disk by us and never logged. The video is not sent anywhere.

That audio reaches two specialist processors under contract to us: a speaker-diarisation provider, which works out who is speaking and when, and a speech-to-text provider, which supplies word timings. A third, a large language model provider, reviews the result and decides which lines belong together — it is sent the text of those lines and never the audio. All three are established commercial API vendors, bound by their own data-processing terms, and none of them is sent anything identifying you or your room. We will name any of them on request — write to us at the address at the bottom of this page.

We do keep two things derived from that audio, so the same clip does not have to be analysed twice. The first is a one-way fingerprintof the low-quality audio — a SHA-256 digest, from which the audio cannot be reconstructed and which tells us nothing about what was said. The second is the result: the line timings, and any dialogue text the analysis transcribed. Together they let a clip somebody has already played start immediately instead of being scanned again.

These are kept for three days, extended to 90 days if a round is played through to the end, and then deleted automatically. They are keyed by the fingerprint alone — not to you, your account, or your room. The analysis audio itself is still never stored, and neither is the video.

Background audio, if your room uses it

A round can play the clip's soundtrackunderneath the new dialogue instead of turning it down. Producing that means sending the clip's audio track to a separation service, which returns the same soundtrack with the original speech removed— the music, the effects, the room tone, and no voices.

We store that dialogue-removed audio for 90 days, so the next room to play the same clip does not have to wait for it to be produced again. This is the one thing derived from your media that we keep as audio rather than as a description of it, and we want to be exact about what it is and is not:

Without this, the same audio would still be sent for separation — it would simply sit on the separation service's own servers instead, where we could not control how long it lasted or when it went.

What we actually store

What we never store

Your microphone

Your browser will ask permission before the microphone is used. Audio is captured only during the recording phase of a round, only for the lines assigned to you, and is held in your device's memory. It is sent directly to the other players in your room so the result can be played back, and it is discarded when the session ends. It is never sent to us.

Session data

Room state — who is in a room, whose turn it is, the timestamps of the marked lines, and vote tallies — is held in temporary storage with an expiry and is deleted when the room ends. The timestamps describe when speech occurs in a clip; they contain no audio and nothing identifying the source material.

Clip analysis

When a host chooses a clip, its audio is analysed so the game knows who speaks and when. We send only mono, low-sample-rate audio — never the video, and never anything identifying you or the room. While it is being processed it is subject to each provider's handling of API data.

These are categories rather than company names. Every one is a contracted commercial API vendor operating under its own data-processing terms, and none receives your account, your email, your room code, or anything else that identifies you. If you want to know exactly which companies these are — because you are assessing us for a business, or because you simply want to know where your voice went — ask and we will tell you.

Hosts can skip analysis entirely and mark the lines by hand, in which case no audio leaves the device at all.

Connection relays

When two players cannot connect directly, their connection may be routed through a third-party relay. This is automatic and transient. The relay does not inspect, log, or retain what passes through it.

Your rights

Depending on where you live, you may have the right to access, correct, export, or delete the personal data we hold. Because we hold so little, this is usually your account record and any compliance records. Contact us at support@postemply.com. Deleting your account removes your account and billing records; compliance records may be retained where we are required to keep them.

Children

PartyDub is not directed at children under 13 (or the minimum age in your country). We do not knowingly collect their data.

Contact

support@postemply.com