Privacy Policy
Last updated: [DATE]
The short version
Your video never reaches us, and neither do your recordings. Both stay in your browser and travel directly to the other players in your room. There is no database table for them, because there is nothing to put in it.
One exception, and we want to be precise about it: to work out which lines are worth dubbing, the audio track aloneis extracted in your browser, downmixed to mono at low quality, and sent to Google's Gemini API for analysis. It passes through our server in memory for the length of a single request. It is never written to disk, never logged, and never retained by us. The video is never sent anywhere.
What we actually store
- Account details — your email address and display name, and the identifier from whichever sign-in provider you used. Only for people who create an account.
- Billing records — subscription status and identifiers from our payment processor. We never see or store card numbers.
- Compliance records — copyright notices, abuse reports, and enforcement decisions, including a timestamped record that a host confirmed they had the rights to a clip. That record contains the confirmation and the room reference. It does not contain the file, its name, or any fingerprint of it.
- Operational logs — IP addresses and request metadata for rate limiting and abuse prevention, retained briefly.
What we never store
- Video, in any form.
- The audio sent for analysis. It exists in memory for one request and is discarded.
- Microphone recordings, or any part of them.
- Mixed or dubbed results.
- File names, file contents, or hashes of files.
Your microphone
Your browser will ask permission before the microphone is used. Audio is captured only during the recording phase of a round, only for the lines assigned to you, and is held in your device's memory. It is sent directly to the other players in your room so the result can be played back, and it is discarded when the session ends. It is never sent to us.
Session data
Room state — who is in a room, whose turn it is, the timestamps of the marked lines, and vote tallies — is held in temporary storage with an expiry and is deleted when the room ends. The timestamps describe when speech occurs in a clip; they contain no audio and nothing identifying the source material.
Clip analysis
When a host chooses a clip, its audio is analysed so the game knows who speaks and when. That analysis is performed by Google's Gemini API, and the audio is subject to Google's handling of API data while it is being processed. We send only mono, low-sample-rate audio — never the video, and never anything identifying you or the room.
Hosts can skip this entirely and mark the lines by hand, in which case no audio leaves the device at all.
Connection relays
When two players cannot connect directly, their connection may be routed through a third-party relay. This is automatic and transient. The relay does not inspect, log, or retain what passes through it.
Your rights
Depending on where you live, you may have the right to access, correct, export, or delete the personal data we hold. Because we hold so little, this is usually your account record and any compliance records. Contact us at [CONTACT EMAIL]. Deleting your account removes your account and billing records; compliance records may be retained where we are required to keep them.
Children
PartyDub is not directed at children under 13 (or the minimum age in your country). We do not knowingly collect their data.
Contact
[CONTACT EMAIL]